Will we in the future wear Memes? Nordic students already do. Despite two decades of HCI research on social wearables, we are yet to see widespread adoption. In our generative design research, we investigate the utilisation of social wearables in the students’ practice of wearing and adorning boiler suits. We found a variety of social interactions, including spamming and digital memes, as a concept for designers.
Continue readingIn a week-long workshop we – Patrycja Zdziarska, Walther Jensen and me – designed Hooze: A Kinetic Fashion Accessory for Touch and Play. We presented our work on Tangible, Embedded, and Embodied Interaction 2019.
Continue readingAfter a lack of electronics projects, I had the idea to experiment with the WiFi enabled ESP8266 chip. For a highly creative music festival I visited in summer 2016, I had the idea of using a LED-tophat as an entertainment wearable, but also experiment with social dynamics in a festival crowd.
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