Will we in the future wear Memes? Nordic students already do. Despite two decades of HCI research on social wearables, we are yet to see widespread adoption. In our generative design research, we investigate the utilisation of social wearables in the students’ practice of wearing and adorning boiler suits. We found a variety of social interactions, including spamming and digital memes, as a concept for designers.
Continue readingIn a week-long workshop we – Patrycja Zdziarska, Walther Jensen and me – designed Hooze: A Kinetic Fashion Accessory for Touch and Play. We presented our work on Tangible, Embedded, and Embodied Interaction 2019.
Continue readingIn a year long study we observed an agile software development team, to understand, how it establishes security practices following a security consultancy. This included in-situ observation at a security workshop and interviews with developers and management. In our long paper for CSCW 2017 we reveal that the consultancy helped understanding, but was not sufficient to change organizational routines.
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